Your Gateway to Winkel Games
An Exciting Games Development Studio You’ll Love
Welcome to Winkel Games, a talented Games Development Studio based in London, England. Our experienced and hardworking team is dedicated to ensuring that everything Winkel Games creates is cool, fun and exciting. As a rule, we’ve agreed never release anything “less than awesome”. Read on to learn more about our business, our games, and what we have to offer our community of gamers.
We are a new Central London start-up that has a clear strategy to develop and publish hyper-casual mobile games (although we don’t plan to be exclusively hyper-casual). Comprised of an industry-experienced team, we are starting from scratch with no pre-conditions, no baggage, no boundaries and no games! Everything is new, exciting and fun.
We are developing our first products right now, and aim to launch them soon. However, you may not see them if we don't believe they are exceptional.
We are a rapid-design, prototype and development company. If the prototypes don’t hang together we will not release them. On top of that, we have a fail-fast mentality that we are applying to our soft-launches. If after some tinkering we can not get the data to show the game stands a chance in the open world we will kill it.
It may be a little early, but once we have settled in and have a few products under our belt we will be looking to help others bring their games to market. So stay tuned.
We are currently brainstorming and working on rapid prototypes of several game ideas. We are looking to create two to three prototypes a month and work on and flesh out the ones that stand out to us.
We believe that making something very quickly can be a lot of fun. Designing games the “proper” way is a slow process, with the final products months/years away from completion. Often, after all that time you can find the original idea has been lost amongst a load of bloat and fluff. Building rapid-prototype games give you immediate satisfaction. It allows you to focus your efforts and channel energy into the ideation and creative process. It's important to have time restraints on this process, however, to prevent stagnation or over-thinking.
Winkel Games is currently hiring for the below positions. Please read the job requirements carefully and contact us only if you think you’ve got what it takes to become a part of our talented family of developers, engineers, animators, and more. We’re always on the lookout for amazing new talent, so show us what you’ve got!
An "End-level boss" Backend Developer needed!
Our Development team is on the lookout for a highly skilled Backend developer to work as an integral member of the game team.
Looking at this role's talent-tree, the Engineering branch will be focussed on providing player and game-related services. Whilst the DevOps branch offers responsibilities for building, maintaining systems and other internal and external services.
Unity Frontend Engineer
Winkel is looking for a Unity Frontend Engineer with a few titles under their belt who has experience in the development cycle of a released game and knows the ins and outs of making great, successful, hyper-casual and casual FTP games.